jetpack domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /mnt/stor08-wc1-ord1/694335/916773/www.tvhe.co.nz/web/content/wp-includes/functions.php on line 6131updraftplus domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /mnt/stor08-wc1-ord1/694335/916773/www.tvhe.co.nz/web/content/wp-includes/functions.php on line 6131avia_framework domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /mnt/stor08-wc1-ord1/694335/916773/www.tvhe.co.nz/web/content/wp-includes/functions.php on line 6131Now the multiplicity of trigger strategies depends on the discount factor right? So the more you discount the future, then there will be a smaller number of credible trigger strategies in the game. I never defined what the probability of dieing looked like, however can’t we just say that the associated probability of dieing in different periods is like having a time dependent discount factor (note that for this to be an infinite horizon game there must be some non-negative probability of the individual never dieing, that is why I said it is more appropriate for a firm than an individual).
For example suppose the probability of dieing is history independent and constant. In fact say that in each period there is a 10% chance of dieing. Now if the payoff when you die is zero, then even if you do not discount the value of the future based on interest rates or a preference for current consumption, you will still value next periods game only 90% as much as you value this periods game. When you set up your bellman value function, isn’t this the same as having a discount factor of 0.9 out in front of the recursive term?
Now I’m not saying that this is what the probability of dieing does look like, it will differ depending on the object and depending on beliefs and historical knowledge. However, changing the functional form of the probability of dieing is the same as changing the functional form of the discount factor.
So as a result, the probability of dieing will only influence trigger strategies in the same way as a discount factor. In fact, the probability of dieing should be one of the factors that defines the value of the discount factor.
Finally, I know that the statement that an infinite horizon game is an unbounded one is completely not controversial. However, I still thought it was an important point because many people get confused. I’ve heard plenty of people say infinite horizon games are stupid because nothing goes forever, I just wanted to clear up the fact that the game doesn’t have to go forever for the ex ante choice to be made under the guise of an infinite horizon framework.
]]>I do agree that infinite games are ones in which the time frame of the game is unbounded though; although, since that really just draws on the definition of infinity it’s a pretty uncontroversial statement.
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